Game Maker 8.1 Standard Edition
Offers a good deal of control over sprites, which can be. GameMaker Studio: Standard Edition free to download until March. Standard Edition licenses of game.
Between Pro and Standard, there seem to be 3 really important differences: -Texture Editing -Team Development Tools -Modularity (the option to add web/mobile exports later) I've only just started using it, since the flash sale was what justified the purchase to me, but these are wholly dependent on what you expect to do. Do you think you might develop iPhone games somewhere down the line?
Standard Edition Online
Do you already have other solutions for texture editing and version control? Personally, a buddy has gotten me hooked on Mercurial over Subversion, so the team stuff doesn't excite me, but the other 2 points justified the extra $17. Thanks for the advice i also have only started using it. I curently make artwork for 2D webgames but i'm not involved in the Building side. I would normally do the artwork in Photoshop or Illustraitor but i didnt think think GM supported high res artwrok, just pixel artwork.
Which is why i'm slightly confussed by the texture editing part. Textures for me are what are placed onto 3D objects, i didn't think GM supported 3D models. But like i said if only had a very brief go to see if it is somthing i'd be able to use.
I guess down the line the option would be nice to port for Android and IOS, but i thought that was a paid for option as well for standerd. Thanks again, and any ideas? Originally posted by:Between Pro and Standard, there seem to be 3 really important differences: -Texture Editing -Team Development Tools -Modularity (the option to add web/mobile exports later) I've only just started using it, since the flash sale was what justified the purchase to me, but these are wholly dependent on what you expect to do. Do you think you might develop iPhone games somewhere down the line? Do you already have other solutions for texture editing and version control? Personally, a buddy has gotten me hooked on Mercurial over Subversion, so the team stuff doesn't excite me, but the other 2 points justified the extra $17. You explained a lot better than me:p I have done a google search and can't seem to figure out exactly what texture control is.
I'm just going to assume it is unimportant to me since I haven't needed whatever it is so far I only just heard about team dev tool alternatives a couple of hours ago and so don't know about them much but would you recommend them? Was it easy for your friend to set up and you to use?
I'm not planning to export to Android so although I hate that Standard is 'closed' to dlc should I change my mind and worthless if I were ever to buy Professional (since there's no upgrade discount) I don't think this is a problem to me. Here my experiences with pro: Texture Groups - This is a nice feature if you expect your game to become big and resource heavy. So for example you have a RPG, you could group one texture set (sprites, backgrounds, textures) into multiple groups.
Game Maker loads only the textures the room needs or if you generate an object that uses sprites from this texture. So at best you can reduce the need for v-ram of your game.
The standart-version groups everything into default, so if can and will happen that some textures are not very good organized (for example, your walk animation is spread over 2 or 3 textures). I would argue most 2d games made with game maker could easily fit into modern gpu memory at once so 99% of the time you wont really need it. On mobile platforms it can look different but then again, you will need pro for developemt on these anyway Team Functions - This is a great feature but unfortunetly i never got it running in Game Maker itself. Since 8.1 they finally dont store the development files in one store so you should have no problem to just create a repository and synchronize them throught TortoiseSVN on your file stucture. Strange enough, on a friends pc the SVN integration works great and it really is a nice feature to see which files have changed since the last version inside of Game Maker but because of the problems GM has to integrate SVN and the fact that you can just run your SVN outside of Game Maker, reduces the sale point Multi-Platform - If you want to develop for Android, iPhone or HTML5 there is no way arround Pro.
But still you will need to buy the special module. Overall i do not regret to have bought the PRO version because the texture grouping of Game Maker helps me to better plan the resources but still i dont really need it. The SVN on the other and troubles me, i bought it mainly because of this feature and yet it does not work for me. Still i love to have the option to later buy a module so i can export my game to HTML5 and maybe other platforms but as for now i dont use these options. I would like to add the two other advertised features that Pro has over Standard, just for completion: Multiple configurations You can have multiple configurations of build/compile settings, like with other IDEs such as Visual Studio. For example, a demo version may exclude some files that are in the full version, or the Android version of the game may have different compile settings than the iOS version.
Developer services portal Tools and services to monitize and analyze your game (e.g. In-game ads, in-app purchases, Facebook integration, Flurry analytics).
Desktop Provides access to all GameMaker Studio 2 features for blistering game performance. Publish to Windows, Mac and Ubuntu. $99 Permanent licence Fire The lowest cost way to publish games on mobile.
With this license, you can publish your games to the popular Amazon Appstore. $149 Permanent licence Web Provides GameMaker Studio 2 features, enabling you to publish super smooth games to HTML5. $149 Permanent licence Mobile This smart license allows you to publish games to Android, Amazon and iOS mobile appstores. $399 Permanent licence UWP Publish to the Xbox One Creators Program, and all Windows 10 devices through the Universal Windows Platform. $399 Permanent licence.
Desktop Provides access to all GameMaker Studio 2 features for blistering game performance. Publish to Windows, Mac and Ubuntu.
$30 12-month Licence Web Provides GameMaker Studio 2 features, enabling you to publish super smooth games to HTML5. $50 12-month Licence Mobile This smart license allows you to publish games to Android, Amazon and iOS mobile appstores. $130 12-month Licence UWP Publish to the Xbox One Creators Program, and all Windows 10 devices through the Universal Windows Platform. $130 12-month Licence. GameMaker Studio 2 Unlimited lets you create cross platform games for Windows, macOS, Ubuntu, HTML5, iOS, Android, Amazon Fire, UWP, PlayStation 4, and Xbox One.
For the duration of the licence get unlimited access to all features and resources then release your games to Steam, itch.io, Facebook, App Store, Google Play, Amazon App Store, Microsoft Store, Xbox One Store, PlayStation Store. Please note that you must be a registered PlayStation 4 or id@xbox developer to purchase this product. Unlimited Resources. Integrated Source Control.
Texture Management. SWF / Spine Support. Extensions. YYC to improve your games performance. Marketplace.
Windows Export. Mac Export. Ubuntu Export. HTML5 Export. Andoird Export. iOS Export. Fire Export.
UWP Export. PS4 Export. Xbox One Export.