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Crack Fumefx 2.1a

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SITNISATI FumeFX 2 for 3DsMAX 2010, 2011 x32Bit & 64Bit Sitni Sati is proud to announce the release of FumeFX, the first commercially available gaseous fluid dynamics simulator for 3ds Max. FumeFX is a powerful fluid dynamics engine designed for the simulation and rendering of realistic fire, smoke, explosion, and other gaseous phenomena. It’s versatility, robustness, and intuitive workflow make it a perfect solution for even the most demanding tasks in the computer graphics industry. This groundbreaking plug-in has already been production proven in titles such as Superman Returns and The Host (Gwoemul). And now, FumeFX is released through Turbo Squid as part of the exclusive Autodesk Certified Animation Plug-in Program. What’s new- Bug fix: Stop/continue with animated parameters didn’t work properly. – Bug fix: Solver fix – simulation was different when using different number of threads.

– Bug fix: A source linked to animated FumeFX grid produced a wind. – Bug fix: Animated FumeFX grid produced a wind. – Bug fix: Due to the MXS name conflict, fuel cast/receive shadows was renamed to FuelCastShadows and FuelReceiveShadows Key FeaturesProduction proven results demonstrate this technology’s ability to achieve realistic smoke and fire effects for cutting-edge industry applications. – FumeFX supplements the user’s artistic vision with the power of real-world physics for the ultimate in both style and realism. – A multitude of parameters and FumeFX helpers give users maximum control of the fluid’s behavior and appearance.

– Easy to use, basic effects can be created with just a few clicks. – Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products. – Plug-in design incorporates extensive support for Particle Flow and Thinking Particles. – Dynamic simulations allow for bi-directional influence between FumeFX and particle systems. – Advanced scripting is possible with almost every aspect of FumeFX, including access to all simulation data.

– FumeFX is capable of dynamic interaction with other scene objects. – Availability of stand-alone rendering library for Windows and Linux, both 32 and 64 bit versions.

Simulation- Start simulations from scratch or by using other simulation results as starting point. – Stop, pause and continue simulations at any point. – Simulation is multithreaded – user can select how many CPU’s to dedicate to simulation. – Simulations beyond available memory can be swapped to disk. – User can watch the simulation progress in the interactive Preview Window. – Draft simulations can be created in mere minutes for fast previewing.

– User has control of which data will be written to output files for rendering and other uses. Rendering- mental ray renderer support. – The Preview Window gives users almost instant feedback on render settings. – Fast self-shadowing is produced through an Illumination Map. – A highly efficient Multiple Scattering model enhances light dispersion throughout fluid. – Fluid Mapping integrates procedural map details with fluid motion.

– Plug-in design includes advanced Global Illumination casting support for finalRender. – The dynamic FusionWorks atmospheric renderer provides: – Proper blending of all Sitni Sati atmospherics (coming soon!) – Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog – Ability to apply Image Motion Blur – Option to affect Effect Channel – Z depth All rights reserved. All trademarks contained herein are the property of their respective owners.If you like this software,Buy it Enjoy! SITNISATI FumeFX 2 for 3DsMAX 2010, 2011 x32Bit & 64Bit l Many Thanks to XFORCE Team Enjoy it! Play DVD BOY’s Posts navigation.

Fume Fx 2.1

SitniSati FumeFX v2.1a for 3DSmax 2011, 2010 32Bit & 64Bit FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena. It’s versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry.

2.1

Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level. What’s New in 2.1a – FumeFX now supports fully interactive simulations. This means that user can change almost every parameter during the simulation and see it’s influence on the simulation result. It is even possible to change channels that will be saved to the output file, or to move objects and change their parameters.

– Version 2.1 introduces Variable Density solver that uses smoke density and temperature as variables. The result of this addition is increased physical realism, where cold air and dense smoke will have stronger inertia compared to the hot air and lower density smoke. – New is also the CFL condition parameter that directly controls the number of simulation steps. This is the value that defines the maximum distance allowed for any cell data (velocity, smoke, fire, etc.) to travel in one simulation step.

2.0

If velocities are bigger then defined by this condition, simulation sub steps will be initiated. – New Advanced advection scheme that reduces dissipation. – Default simulation uses all cores during the Wavelet Turbulence calculations, which results in significant speedup. – finalRender 3.5 Global Iiiumination is now up to 6x faster! – Preview Window now prints out 3ds max frame number. – Added ability to stop/continue Retimer. – Various bug fixes from eariler versions.

New in 2.0 Wavelet Turbulence mode: Allows users to add extra detail to low resolution simulations. Post processing: Gives users the ability to tighten (shrink) the FumeFX grid as much as possible around smoke and fire to limit memory consumption.

Retiming: Lets users slow down and speed up their simulation caches. Fuel-specific weight parameter: This parameter allows you to increase weight of the fuel causing it to be directly affected by the gravity. Temperature can now control where fire creates smoke. When temperature is above a set threshold, smoke will be added to the grid.

New FumeFXBurn WSM: Allows you to affect your mesh’s vertex color based on FumeFX values. Turbulence and Forces are now visible inside the viewport even if grid is not simulated. New Void Source: This helper will erase all the fields inside or outside of it (depending on the settings). The FumeFX Object Source helper now can handle multiple objects The FumeFX Particle Source helper now uses AfterBurn style controls. New FumeFX Source: You can now use one FumeFX source as the source for another FumeFX simulation. Auto Synchronize Paths option now added to Global FumeFX Preferences so that when you change the Delault Output path, any Wavelet Turbulence, Retiming and Preview Window paths will be changed automatically as well. In the Preferences dialog, you can change Presets folder.

The FumeFX Preview Window will now update if you rotate the active viewport. You can now change the Preview path from within the FumeFX UI You now have the option to choose the codec for the FumeFX Preview Window. Note: some codecs will not be suitable and will generate an error. – DivX requires that you increase default width of PW) The Velocity channel added to the list of FusionWorks Render Elements. Posts navigation.